I received a bachelor's degree in mathematics form MIT and a master's degree in psychology from Stanford. I studied artificial intelligence in Marvin Minsky's group at the MIT Media Laboratory, where I received my Ph.D. I was then an NRC postdoctoral associate at the Naval Research Laboratory's AI Center for two years. I have been on the faculty of the Cognitive Science Department at Rensselaer since then.
Cassimatis, N. L., & Bignoli, P. (in press). Testing Common Sense Reasoning Abilities. Journal of Theoretical and Experimental Artificial Intelligence
Kurup, U, Bignoli, P., Scally, J. R., & Cassimatis, N. L. (in press). An Architectural Framework for Complex Cognition. Journal of Cognitive Systems Research.
My research is divided between two fields: games and cognitive science. Fortunately, these fields are not mutually exclusive. On the games side, my interests are in game design and analysis, dynamic systems, interface design, psychology of play, artificial intelligence
That is, what are games, and what makes them fun? What are the different perspectives that children, athletes, actors, gamblers, and tricksters bring to the field of play? What is the role of storytelling in games? I am interested in all forms of interactive entertainment, including virtual reality and certain types of theme park attractions. I am especially interested in the analysis and development of systems of rules that create interesting emergent behavior, and the larger cultural impacts of gaming.
On the cognitive science side, my interests lie in rapid decision making, and classifying actions at the 1/3–3 second level. My main application for performing this research is a special research-oriented game called Space Fortress.
Brett has a BS in Mathematics from Bucknell University (1993) and a PhD in Experimental Psychology from the University of Connecticut (1999). His thesis advisor at UConn was Michael Turvey, and his research focused on optic flow, heading perception, and visually guided steering. From 1999 to 2001, he did a post-doc with Bill Warren in the Cognitive and Linguistic Sciences Department at Brown University. In 2001, Brett joined the Cognitive Science Department at Rensselaer, where he is currently an Associate Professor.
Brett’s research focuses on perception and action. His main interests are the visual control of locomotion and perceptual-motor learning and adaptation. His research on these topics contributes to the development of the ecological and dynamical systems approaches to perception and action.
Brett teaches an undergraduate-level course in Sensation & Perception and a graduate-level course in Perception & Action. He is currently supervising four graduate students and several undergraduate students, and serving as an Associate Editor for the Journal of Experimental Psychology: Human Perception and Performance.
Wayne Gray seeks to understand how goal-directed cognition is shaped by the accommodation of basic cognitive, perceptual, and motor operations to the cost-benefit structure of the designed task environment. These basic elements of integrated behavior, interactive routines, occur over a time span of 1/3 to 3 seconds and are typically beneath the level of our conscious awareness and deliberate control. Hence, non-deliberate forces that dynamically react to our task environment without our conscious awareness shape a large part of our mental life.
There is a basic and applied component to this research agenda. The Cognitive Science side focuses on the control of interactive behavior, resource allocation, dynamic decision-making, memory, attention, and motor movement. The Cognitive Engineering side can be characterized by the terms visual-analytics, human-computer interaction (HCI), cognitive workload, and human error. The two types of research feed into each other and are supported by a core of common techniques and methods including computational cognitive modeling, cognitive task analysis, and detailed collection and analysis of behaviors that take less than 1000 milliseconds to occur (e.g., keystrokes, mouse movements, and eye gaze).
Professor Gray earned his Ph.D. from U. C. Berkeley in 1979. His first position was with the U. S. Army Research Institute where he worked on tactical team training (at the Monterey Field Unit) and later on the application of artificial intelligence (AI) technology to training for air-defense systems (HAWK) (at ARI-HQ Alexandria, VA). He spent a post-doctoral year with Prof. John R. Anderson's lab at Carnegie Mellon University before joining the AI Laboratory of NYNEX' Science & Technology Division. At NYNEX he applied cognitive task analysis and cognitive modeling to the design and evaluation of interfaces for large, commercial telecommunications systems. His academic career began at Fordham University and then moved to George Mason University. He joined the Cognitive Science Department at Rensselaer Polytechnic Institute in 2002.
He is an active member of his professional communities. Dr. Gray is a current Associate Editor for the Cognitive Science journal and the Cognitive Systems ResearchHuman Factors journal (1998-2006) as well as for ACM Transactions on Computer-Human Interaction (1995-2003). He Chaired the Fourth International Conference on Cognitive Modeling (ICCM-2001) and co-Chaired the Cognitive Science Society Conference in 2002. He is the founding Chair of HFES' Human-Performance Modeling Technical Group (HPM-TG). In 2001 he was elected to a 6-yr term on the Board of Governors for the Cognitive Science Society where he served as Chair and member of the Executive Committee from 2003-2006. journal. He is a past Associate Editor for the
James Hendler is the Tetherless World Professor of Computer and Cognitive Science, and the Assistant Dean for Information Technology and Web Science, at Rensselaer. He is also a faculty affiliate of the Experimental Multimedia Performing Arts Center (EMPAC), serves as a Director of the UK’s charitable Web Science Trust and is a visiting Professor at the Institute of Creative Technology at DeMontfort University in Leicester, UK. Hendler has authored about 200 technical papers in the areas of Semantic Web, artificial intelligence, agent-based computing and high performance processing. One of the inventors of the “Semantic Web,” Hendler was the recipient of a 1995 Fulbright Foundation Fellowship, is a member of the US Air Force Science Advisory Board, and is a Fellow of the American Association for Artificial Intelligence, the British Computer Society and the IEEE. He is also the former Chief Scientist of the Information Systems Office at the US Defense Advanced Research Projects Agency (DARPA) and was awarded a US Air Force Exceptional Civilian Service Medal in 2002. He is the Editor-in-Chief emeritus of IEEE Intelligent Systems and is the first computer scientist to serve on the Board of Reviewing Editors for Science. In 2010, Hendler was named an “Internet Web Expert” by the US government.
Dr. van Heuveln is a passionate educator who continually tries to improve the effectiveness of the many different undergraduate courses he teaches in the areas of cognitive science, logic, artificial intelligence, critical thinking, and the philosophy of mind.
Dr. van Heuveln’s research is in the area of visual logic: using visual representations to perform and enhance logical reasoning.
Dr. van Heuveln is the Director of the Minds and Machines Program in Cognitive Technology, which invites undergraduate students to get involved with undergraduate research on Artificial Intelligence, Cognitive Robotics, and Synthetic Characters.
Dr. van Heuveln was instrumental in the creation of the recently approved undergraduate major in Cognitive Science, which he now directs.
Dr. van Heuveln oversaw the creation of the new Cognitive Robotics Laboratory, which he now directs.
B.S. Computer Science, University of Twente, the Netherlands
PhD, Philosophy, SUNY Binghamton
Van Heuveln, B. Existential Graphs as a Natural Integration of Mental Logic Theory and Mental Model Theory, Journal of Experimental and Theoretical Artificial Intelligence, Vol. 18, No. 2, 2006
Van Heuveln, B. Review of Reason!Able: An Argument Diagramming Software Package, Teaching Philosophy, Vol. 27, No. 2, 2004