James Malazita

Associate Professor, Associate Director, GSAS

About

Jim Malazita (Ph.D. Drexel University) is Associate Professor of Science & Technology Studies and the Associate Director of the Games and Simulation Arts and Sciences Program at Rensselaer Polytechnic Institute. He studies the co-production of technological and social elements of games and creative software, with a particular focus on game engines, gender, and race. His current work examines the role of game companies and game engines in shaping the infrastructural and legal standards of the future web. 

His forthcoming book, Enacting Platforms: Feminist Technoscience and the Unreal Engine is to be released by the MIT Press in July 2024. This first scholarly book on the Unreal game engine explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Taking a novel critical platform studies approach, he also raises deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. 

Malazita’s writing has been featured in a wide variety of academic venues, including in Digital Creativity, Design Issues, Digital Humanities Quarterly, Debates in the Digital Humanities, and Feminism in Play. His research and teaching have been supported by the NEH Office of Digital Humanities, the NEH Division of Educational Programs, the Popular Culture Association, The New Jersey Historical Commission, Red Hat Inc., and Rensselaer’s Teaching and Learning Collaboratory.  

Education & Training

Ph.D., Communication, Culture, and Media, Drexel University (2014)

BS/MS, Digital Media, Drexel University (2009)

Other affililations: GSAS, Science and Technology Studies

Research

Primary Research Focus
Game Studies, Platform Studies, Feminist Technoscience, the Metaverse and Internet Media, Computer Science and Social Justice

Teaching

Jim Malazita teaches undergraduate and graduate courses in STS and in Games. His classes focus on game studies, human centered design, interpretive methods, and critical technology studies.

Current Courses

Spring '24: STSO 2610: DSIS Studio II

Advising & Mentoring

Malazita advises graduate students in both STS and Games. His prior students have gone on to positions at Yale, NYU, and UT Austin. Malazita best serves as an advisor to graduate students who are interested in interpretive and critical methods in games and technology studies.

Publications

The following is a selection of recent publications in Scopus. James Malazita has 17 indexed publications in the subjects of Computer Science, Arts and Humanities, Social Sciences.

Marina Fontolan, Janaina Pamplona da Costa, James Wilson Malazita
Digital Translation: International Journal of Translation and Localization
, 11
, 2024
, pp.25-44
.
James Malazita, Rebecca Rouse, Gillian Smith
Game Studies
, 24
, 2024
.
James Malazita, Casey O’donnell
Design Issues
, 39
, 2023
, pp.4-13
.
Rebecca Rouse, James Malazita
Design Issues
, 39
, 2023
, pp.88-104
.
James Malazita
Proceedings - SIGGRAPH 2022 Talks
, 2022
.
James W. Malazita, Ezra J. Teboul, Hined Rafeh
Digital Humanities Quarterly
, 14
, 2020
.
James W. Malazita, Korryn Resetar
Digital Creativity
, 30
, 2019
, pp.300-312
.
James W. Malazita
Design Issues
, 34
, 2018
, pp.96-109
.
Dean Nieusma, James W. Malazita, Lydia Rebekka Krauss, Andrea M. Ukleja, Timothy Andrews
ASEE Annual Conference and Exposition, Conference Proceedings
, 2018-June
, 2018
.
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