Mei Si

Associate Professor, Cognitive Science & Graduate Program Director for Critical Game Design

About

Mei Si is primarily interested in is artificial intelligence and its application in virtual and mixed realities. In particular, her research concentrates on computer-aided interactive narratives, embodied conversational agents and pervasive user interface, elements that make virtual environments more engaging and effective. Si has been using her research to develop virtual environments and intelligent conversational agents for serious games. In one example of her work, Si helped to develop the Tactical Language Training System, a large-scale (six to twelve scenes each for three languages) award-winning project funded by the U.S. military for rapid language and culture training. The system has been used by thousands of military personnel.
“Computer-aided interactive narrative is a new form of media that allows the user to play a role in a story and interact with other characters controlled by an automated system. The user’s choices of actions affect the development of the story,” said Si. Narrative itself is a central part of the human experience. Its power to shape people's minds and affect people's behavior has been recognized throughout recorded history. The support for user interactivity distinguishes interactive narrative from other narrative forms. By allowing the user to interact, the experience is richer and potentially more engaging. Moreover, interactivity can promote intrinsic motivation in learning, and support learning in context and replay. Therefore, interactive narrative can be potentially a more effective media than traditional narrative.”
Si regularly presents and publishes her work. She has recently presented on “Activating Narcissus: Cognitive and Affective Systems Transformed Through "Serious" Game Play” at the International Conference on the Philosophy of Computer Games; “Foreign language learning in immersive virtual environments” at the IS&T/SPIE Electronic Imaging conference, and “Modeling Rich Characters in Interactive Narrative Games” and GAMEON-ASIA.
Her recently published work includes “D.V. Modeling Appraisal in Theory of Mind Reasoning” in the Journal of Agents and Multi-Agent Systems, and book chapters “ Virtual Interactive Interventions for Reducing Risky Sex: Adaptations, Integrations, and Innovations” in  Interactive Health Communication Technologies: Promising Strategies for Health Behavior, and “Modeling Theory of Mind and Cognitive Appraisal with Decision-Theoretic Agents” in Social emotions in nature and artifact: Emotions in human and human-computer interaction.

Other affililations: GSAS

Research

Other Focus Areas

Embodied Conversational Agent, Interactive Narrative, Emotion Modeling, Emotion Detection, Virtual/Augmented Reality, Multi-agent System

Publications

The following is a selection of recent publications in Scopus. Mei Si has 60 indexed publications in the subjects of Computer Science, Mathematics, and Engineering.

Li Zheng, Mei Si
23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022
, 2022
, pp.75-78
.
Abraham Sanders, Tomek Strzalkowski, Mei Si, Albert Chang, Deepanshu Dey, Jonas Braasch, Dakuo Wang
NAACL 2022 - 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, Proceedings of the Conference
, 2022
, pp.1194-1212
.
James B. Worth, Mei Si
Studies in Computational Intelligence
, 1032 SCI
, 2022
, pp.602-612
.
Bingsheng Yao, Ethan Joseph, Julian Lioanag, Mei Si
2022 Language Resources and Evaluation Conference, LREC 2022
, 2022
, pp.3500-3508
.
Ben Chang, Janice Gabrilove, Shawn Lawson, Kathleen Ruiz, Mei Si
Proceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021
, 2021
.
Zev Battad, Mei Si
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
, 3
, 2021
, pp.1446-1448
.
Owen Lockwood, Mei Si
Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
, 2020
, pp.245-251
.
Mei Si
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
, 12427 LNCS
, 2020
, pp.444-453
.
Yuzheng Wang, Zhenzhen Qi, Stefan G. Hofmann, Mei Si, Xinghua Liu, Wei Xu
Mindfulness
, 10
, 2019
, pp.1352-1359
.
Mei Si
IVA 2019 - Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents
, 2019
, pp.230-232
.

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