Rush Swope

About

Rush Swope entered the game industry by working with Guerrilla Games on Killzone 2. He then moved on as an artist for PlayStation All-Stars Battle Royale, Telltales’ Tales from the Borderlands and Game of Thrones series. With a strong belief that games can be art, he wrote an essay for the “Art of Video Games” exhibition at the Smithsonian Institution’s American Art Museum on ambiguity’s role in the game “Limbo.” He has also worked on the motion capture for the film “Warcraft" and as a lighting artist for Square Enix on the cinematic trailer for "Outriders".

He taught at Indiana University for many years before joining RPI.

 

Education & Training

MFA - SCAD - Interactive Design and Game Development

BFA - U of Louisville - Drawing

Research

Primary Research Focus
game art, lighting, video games, sculpting, characters, environments, anime, japan

Teaching

Current Courses
  • Game Art
  • 2D Animation
  • 3D Animation
  • Character Art
  • Intro to Modelling
  • Narrative Design
  • UI/UX Art
  • Technical Art
  • VFX
  • Anime/Manga Production
  • Game Design
  • International Game Design Practices (Japan)

Interests

  1. Favorite team : Arsenal
  2. Show : Cowboy Bebop
  3. Movie : Casablanca/Pulp Fiction
  4. Food : Kimpap
  5. Painting : The Raft Of The Medusa (Theodore Gericault)
  6. Game : Metal Gear Solid 4/ Majora's Mask
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