About
Rush’s career has lead him to several game studios such as Guerilla, Square Enix and Telltale. With a strong belief that games can be art, he wrote an essay for the “Art of Video Games” exhibition at the Smithsonian Institution’s American Art Museum on ambiguity’s role in the game “Limbo.” He has also worked in motion capture for film, concept art, board games, anime, and traditional media.
He taught at Indiana University for many years before joining RPI.
Education & Training
MFA - SCAD - Interactive Design and Game Development
BFA - U of Louisville - Drawing
Research
Primary Research Focus
game art, lighting, video games, sculpting, characters, environments, anime, japan
Teaching
Current Courses
- Game Art
- 2D Animation
- 3D Animation
- Character Art
- Intro to Modelling
- Narrative Design
- UI/UX Art
- Technical Art
- VFX
- Anime/Manga Production
- Game Design
- International Game Design Practices (Japan)
Interests
- Favorite team : Arsenal
- Show : Cowboy Bebop
- Movie : Casablanca/Pulp Fiction
- Food : Kimpap
- Painting : The Raft Of The Medusa (Theodore Gericault)
- Game : Metal Gear Solid 4/ Majora's Mask